This update of an Apress bestseller walks you through creating your first app, with plain English and practical examples using the latest iOS 7 software development platform and more. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad app development, and gives you simple, step-by-step instructions to get you started. Teaches iPhone and iPad apps development in language anyone can understand Provides simple, step-by-step examples that make learning easy, using iOS 7 Offers bonus videos from the author that enable you to follow along-its like your own private classroom The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apples online marketplace for iPhone apps. Over 1 billion apps were downloaded during the nine months following the launch of the App Store, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next best-selling iPhone app-thats why youre reading this now! And with the popularity of the iPad, this demand will just continue to grow. Rory Lewis is assistant professor of computer science at the University of Colorado at Colorado Springs. He is often mistaken for a hippie, wearing Dead-head shirts and walking aimlessly around the campus. He is often described as the guy in the office where students are always lined up outside. He is often heralded as the dude that will explain your math and computer code, even when he first checks and sees you ve done 800 tweets and 2,700 Facebook comments while you should have been in class! He is described by his adult daughters as a dad that was once a successful microprocessor litigation lawyer in Palo Alto, but couldn t resist his dorkiness and went back to school to become a doctor of geekdom!
Xcode is Apples Integrated Development Environment (IDE), Interface Builder, and other tools for helping app developers and coders to build iPhone and iPad apps more efficiently and quickly. Beginning Xcode aims to get you up and running with Apples latest Xcode 5 and includes a wide variety of exciting projects to build. So, if you have some programming experience with iOS SDK and Objective-C, but want a more in depth tutorial on Xcode, then Beginning Xcode is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 5, to complement the latest iOS 7 SDK. Youll learn: • How to build iOS apps using the latest Xcode • How to get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more • How to dive deeper into Xcode using advanced searches, filtering, advanced editing, debugging, and source control • How to take advantage of Xcodes vast libraries, frameworks and bundles • How to create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies • How to share your app using organizer, localization, auto layout, and more By the end of this book, youll have all of the skills and a variety of examples to draw from to get your very first app out the door using Xcode. Maybe, youll even sell it on Apple iTunes App Store. Matthew Knott has been writing code for as long as he can remember; from marveling at moving pixels on a BBC Micro to writing ridiculous text adventures for his Mother on an overheating ZX Spectrum 48k. Matthew has been a professional software developer for the last 12 years, the last 6 of which have been spent in the education sector where he has now entered the sometimes-scary world of management, although when they see the mess he made of the budget that won’t last long. Matthew’s work and hobby is basically the same thing, but when he’s not working, he is loving life in a beautiful part of Wales with his Wife Lisa, and two kids Mikey and Charlotte.
App-Programmierung für Einsteiger:(iPhone-Ausgabe) Norbert Usadel
Spiele entwickeln fuer iPhone und iPadUntertitel: Programmierung, Grafik, Sound und Special EffectsEinbandart: BuchFormat: 245x179x46 mmISBN-13: 9783898647250Isbn-10: 3898647250Verlag: Dpunkt.Verlag GmbhAuthor: Patrick Voelcker Veroeffentlichungsdatum: 2012S
Spiele entwickeln für iPhone und iPad:Programmierung, Grafik, Sound und Special Effects Patrick Völcker